牧游社 牧有汉化翻译

- Diary - 5th of 2019

Arheo, The , of Hats and -

all!

大家吼啊!

Now that the is over, dev for the will be back into full swing, with the of a few that we've been with .

现在暑假已经结束,西塞罗更新的开发日志终于也可以全速回到正轨了日志分类,让我先从这几天我们正在捣鼓的一些新内容讲起吧。

To start with, we’ll be a look at the of the of . Prior to 1.2, all our base level units were known as . As part of the here, our noun for these will now be .

首先,我们准备引入领地分类的概念。在1.2版本号之前,帝皇:罗马中最小最基础的行政区划是城市。而作为对游戏重新设计的一部分,我们对这些区划的统称现在将会是领地。

A can be any one of the :

一个领地可以划归以下种类:

: a area of land, have to , speed, and ratio. will only one , but will have their own set of , so you can them .

聚落:代表那些人烟较稀少的土地。聚落有产出、人口迁移速度及人口种类比例的惩罚,并且一个聚落只允许存在一个建筑物。但在另一方面,聚落也有强大的专属建筑树,玩家因此可以建造相应的建筑物以特化聚落。

City: have a large bonus to , and will act as focal urban for your . will be able to all the you’ve grown to in the beta thus far, but will feel a lot more as a of their . will also have a to trade good - they will tend to , than , .

城市:城市提供巨大的人口容量增益,象征着帝国境内各个人口稠密的市镇中心。在目前的西塞罗测试版本中,城市内允许建造玩家所熟悉的所有建筑物日志分类,但这些建筑物也因城市总是更稀少而相较以前更有独特感。此外,城市也将获得商品产出的惩罚——毕竟城里人往往更偏向消耗而非产出资源。

: A can be when a city a large of pops, and are the peak of a city’s urban . A will not have to any , but will for pop .

都会:当一个城市拥有极为庞大的人口时,她便被认为是已达到了市镇进化之巅峰,成为了世人眼中的大都会。都会没有任何独有的建筑物,但能为特定人口种类提供更优渥的生活条件。

聚落的建筑

: 40% Local Slave , 25% Local . are to where Mines are not .

大庄园:+40%本地奴隶产出,+25%本地人口容量,若领地允许建造矿场则不可建造。

Mine: -5 Local Per Good, 25% Local . , Stone, , Base or Iron.

矿场:-5本地每单位商品生产所需奴隶,+25%本地人口容量,只允许建造在有大理石、石料、贵金属、普通金属或铁资源的领地上。

Farm: +50% Local Food , -5 Local Per Good, -10% Ratio, 25% Local . , Grain, Fish or .

农场:+50%本地粮食修正,-5本地每单位商品生产所需奴隶,-10%自由民占比,+25%本地人口容量,只允许建造在有蔬菜、谷物、鱼类、或牲畜资源的领地上。

Hill Fort:20% Local , 40% Local , 25% Local .

丘堡:+20%本地自由民幸福度,+40%本地自由民产出,+25%本地人口容量。

: 75% Speed , 20% Local Pop Speed.

省督使馆:+75%人口迁移速度修正,+20%本地人口同化速度。

As is for the era, will be able to be from , you to shape the world to your own .

正如历史上的那个时代一样,帝皇:罗马中的城市可以由聚落发展而来。如此,玩家能更随心所欲地塑造游戏世界。

An part of this is the of on the world map. , each to the of said , only and will now do so:

对世界地图中各领地画面表现的改动也是这次重做工作的重点之一。以前,每一个领地区划上都会显示与其人口规模相对应的建筑模型,现在只有城市与都会领地才能显示了。

日志的种类_日志类别_日志分类

To the , we are a Food , to the of a in the world.

为了配合城市系统重做,我们更引入了粮食Food机制,以便模拟稳定的食物供给在古典世界的重要性。

A of food will be by all on their type. Food will be on a level, and by the pops the , based on their type.

每个领地都会根据其地形的不同而生产一定量的粮食。同一省份的领地所生产的粮食会被汇总并被省内的人口食用,消耗基于他们的种群类型。

In the of the game, most will be able to their own , , as the of and more are , they will start the food of a .

游戏刚开始时,大多数省份都是可以自给自足的。但随着人口的增长与新城市的建立,食物补给会逐渐开始捉襟见肘。

This me to the more of the food . trade goods such as Grain, Fish, , and , will now a flat to food. These will be in the same way as , , the of these goods to large not be . As a urban area such as to grow, more and more food will be to the there.

对我来说,粮食补给系统更有趣的还在后面。之前版本的诸多贸易商品例如谷物、鱼类、牲畜、与蔬菜现在不仅仍是贸易商品,还可以为粮食月供给量提供直接增益。因此,这些货物对大型城市的重要性将不容小觑。例如拉丁姆这样快速发展的城市区就需要大量的粮食以供养城中的庞大人口。

日志类别_日志分类_日志的种类

Of , food is not a . food can be by in or . to and local the will be for every 12 of food in the Food . on ‘wide play’ will not find the need to with this to a large , or at most, to focus on the core their realm.

当然,粮食系统并不是专门用来刁难玩家的。只需在城市与都会内修建谷仓就可以提升省份粮食储量,而省份粮库里每多出12个月的余粮的话,该省份就会获得一个人口增长与本地防御增益。而对于那些一心只想着“开疆拓土”的帝国来说,他们甚至都可以不怎么打理这个粮食储存的机制,或者说他们只需关照自己的核心省份就行了。

, food ties in to , with units who would take a of food a . , if a falls to an enemy, they will be able to use the food to for their own .

自然,粮食与战争是密不可分的。现在己方单位只有在获得一定数量的所在地省内粮食补给时才能免除损耗的影响。并且,倘若省份首府落入敌手,省内的粮食补给也将提供给敌军使用,减少敌军所受的损耗。

, , and will the food of a , which, in the case of , will also any food, a of its food . If 0, a will be to all the state, them much to siege, and the speed of pops the .

一个领地的粮食生产能力会因其被围城、封锁以及占领而下降。而假如被围城、封锁或占领的是省份首府,则进口的粮食也会有所损失,并最终导致该省份粮食储备耗尽,省份陷入饥荒。假如粮食供给降至0,省份内的所有城市将受到巨大的惩罚,使其更易攻破,省内人口迁移速度也将同时增加。

日志类别_日志分类_日志的种类

As a , being over the in a will no be quite as as it was. It will the in a , and can be more of a soft cap than .

作为一个次要的考量,我们还做了一个小修改。现在领地内的人口超限不会再像以前一样严重了,它会逐渐减少该领地的移民吸引,并且人口容量比以前更加像是一个软性上限。

翻译:狸狸狸狸狸

校对: 三等文官猹中堂

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